Chapter 4: Big Tech Control, 1996-Virus Of The Mind – Thought Infections & Mind Viruses / Satanic Hollywood – Reactive Programming and Social Conditioning

Big Tech Control – Silicon Valley: Apple – Microsoft / Phones, Devices – Communication / Video Gaming – Entertainment / Amazon Shopping – Banking / Blackrock – Travel and E-commerce / Search Engine / Social Media: From the rise of Silicon Valley in Northern California since the 1940’s, serving as a global centre for technology, innovation and social media, with Apple desktop computers and operating systems created 1976. Microsoft founded by Bill Gates and Paul Allen in 1975, technology advancing over the years, mobile phones, devices, emailing, 1980’s information communication technology speeding things up. 1970’s arcade games like space invaders, packman to the computer play station bringing violent gaming in the 1990’s. Amazon online shopping and online banking, with Blackrock 1998, coming to monopolize most aspects of our lives, from hospitality, hotels and travel.. The release of the Google search engine 1998, with control over information, to Facebook social media created by DARPA, spy wear saving the CIA and FBI billions.

1996: “Virus Of The Mind” Audio – Human Technology > Thought Infections and Mind Viruses: “Virus of The Mind” is a 1996 audio by Richard Brodie, an author and America computer programmer who worked at Microsoft, based out of Albuquerque, New Mexico, was Bill Gates technical assistant in 1983, writing the first version of Microsoft word. The audio looks at the science of the meme, a billion dollar marketing machine,  using phycology, language, visual imagery and emotional persuasion, like through advertising and media. Powerfully influencing ur human biology and behaviour through mind programming and social conditioning. Many of us unaware downloading thought infections and mind viruses on to our human technology, with the infectious, contagious virus of negative energy, attitude and behaviour being amplified through the technology.

1997: Video Games > Grand Theft Auto > Gangster Rap > Promoting Aggressive and Negative behaviour: Sharing my life experience through my work, I was delivering stress, anger management and anti-bullying presentations in schools and to youth groups around 1997, the same year Grand Theft Auto was released. A series of crime-drama video games set in fictionalized cities mostly around the US. In each game, the player takes on the role of a criminal (or criminals) navigating the violent underworld of modern America, stealing cars and carrying out missions and heists for a range of shadowy kingpins. Freely exploring cities on a mission, earning points, stealing cars, exercising criminal and violent behaviour, smuggling and dealing drugs, performing sexual acts and the rape of women. Along with gangster rap music, aggressive lyrics, alcohol, drugs and sexualization, degrading and desensitizing, promoting aggressive and negative behaviour. Spending endless hours outside of school, video gaming and rap music was taking over, with many a youth becoming addicted to the dysfunctional download of reactive mind programming and social conditioning, struggling with their emotional and challenging behaviour in school, I was a busy man!.

1997: Netflix > Hollywood Trauma Based Movies > Glorified Aggression & Violence, Alcohol, Drugs & Sexualization: The launch of Netflix in 1997, it was easier to get your fix, Disney frenetic and aggressive cartoons to wind the kids up, with Hollywood subliminal messaging and symbolism, reactive mind programming and fear based movies straight to your big screen. Glorified violence, alcohol, drug abuse and crime, sexualization and satanic blood culture and more reactive mind programming negatively impacting generation after generation. With the explosion of video gaming, gangster rap and Hollywood blood culture, coming in to the millennium, plugged in, switched on and tuned in, there was an infectious, contagious virus of negative energy, attitude and behaviour spreading across the world.

1960’s – 2026: Reactive Mind Programming: The illuminati reactive mind programming and social conditioning through Hollywood fear based movies,  video gaming, glorified alcohol, drugs, crime and violence, gangster rap music and sexualization and satanic symbology.

Honey Traps – Secret Rituals: Antichrist satanic cults and rituals, with the masonic worship of Lucifer the light bearer, illuminati rituals and worship of Baphomet Non binary, the Bohemian Grovers worship of the giant owl, said to represent knowledge and wisdom. The globalist worship of BAAL / Moloch, ancient rituals of child sacrifice.

The world unaware of  global rituals through the Olympics Games, Super Bowl events, Hollywood stars, numberology symbology..

Children going missing across the world

Satanic Rituals: Antichrist satanic cults and rituals, with the masonic worship of Lucifer the light bearer, illuminati rituals and worship of Baphomet Non binary, the Bohemian Grovers worship of the giant owl, said to represent knowledge and wisdom. The globalist worship of BAAL / Moloch, ancient rituals of child sacrifice.